Day-to-Day Responsibilities
Design, record or source sound effects for characters, weapons, vehicles and the game world.
Create ambient soundscapes and looping audio that sets the mood across levels.
Implement audio in the game engine using middleware such as Wwise or FMOD, including triggers, variations and volume balance.
Work with composers on adaptive music that changes with gameplay, such as tension rising during a chase.
Plan and manage dialogue and voice-over recording, editing and localisation with writers and producers.
Optimise audio file sizes and memory use so the game runs smoothly on PC, console or mobile.
Test audio in game builds, fix bugs such as missing sounds, clipping or wrong volume, and act on feedback from designers.


