Day-to-Day Responsibilities
Build 3D environments such as terrain, buildings, interiors, forests and urban areas, based on concept art and level design briefs.
Model props and set pieces such as rocks, furniture, vehicles, trees and ruins, and place them so the space feels believable.
Create and apply textures and materials so surfaces look right under the game's lighting.
Work with level designers, lighting artists and concept artists to match the mood, story and gameplay needs of each area.
Optimise assets for performance by managing polygon counts, texture sizes and draw calls so the game runs smoothly on target devices.
Import and test assets in game engines such as Unity or Unreal Engine, and fix problems found during review.
Take feedback from art directors and leads, revise work, and deliver on production deadlines.


