Day-to-Day Responsibilities
Define the feel of an effect by matching vibration patterns, bumps, knocks and taps to on-screen or in-game events.
Select actuators such as eccentric rotating mass motors, linear resonant actuators or piezoelectric elements based on size, power and feel.
Write or tune drive waveforms, setting frequency, amplitude and timing so the vibration is clear without being annoying.
Work with firmware and software teams to connect haptic effects to phone, watch or controller operating systems.
Run perception tests with real users and adjust effects based on how they rate the feel.
Balance haptics against battery life, heat and noise, especially in thin phones and wearables.
Work with mechanical and industrial designers so the casing and mounting pass vibration to the user as intended.


