Day-to-Day Responsibilities
Turn the game's story and mechanics into a level plan, first on paper and then as a rough 'grey-box' prototype.
Lay out maps, paths, cover and objectives so players understand where to go and what to do.
Set the pace of a level by mixing combat, puzzles, exploration and quieter moments.
Place enemies, items, checkpoints and triggers using the game engine's editor.
Playtest levels, watch where players get stuck or bored, and make fixes.
Work with artists, animators, programmers and writers so the level looks right and runs smoothly.
Tune difficulty and reward values with the game designer and the team's data.


