Day-to-Day Responsibilities
Design 3D objects, labels and interface elements that sit correctly on real surfaces and under real light.
Plan how users look at, touch, gaze at or speak to AR content so the experience feels natural.
Check that virtual objects stay locked in place (stable registration) and remain readable as lighting changes.
Use depth cues such as occlusion and shadows so virtual objects look like they belong in the room.
Build quick prototypes in tools such as Unity or Unreal Engine and test them on real devices.
Design for comfort and safety, using short, glanceable prompts and low lag between head movement and the image.
Work with developers, 3D artists, product managers and clients, and present concepts for approval.


