Day-to-Day Responsibilities
Turn concept art and design briefs into a 3D character model
Sculpt the character's anatomy, face, costume and fine details in digital sculpting software
Create clean topology and UV layouts so the model can be textured and animated
Paint textures, skin, materials and colour that match the character's style
Work with concept artists, animators and riggers to keep the character consistent
Review feedback from art directors and revise models to meet the brief and technical limits
Track deadlines and meet quality standards within a production schedule


