Day-to-Day Responsibilities
Writing the main storyline, world background and character backstories in a story bible that the whole team uses.
Designing branching dialogue and player choices, and mapping how each choice changes the outcome.
Writing quest and mission scripts so that story moments match the gameplay tasks around them.
Working with level and game designers to place story beats in the right parts of the game world.
Coordinating with audio, cinematic and animation teams on voice recording, cutscenes and character performance.
Implementing dialogue and story variables in the game with the help of programmers, then testing each path.
Reviewing playtest feedback and rewriting lines that confuse players or break the tone of the game.


