Day-to-Day Responsibilities
Build interactive 3D scenes and environments in engines such as Unity or Unreal Engine.
Write code, usually in C# or C++, to control object behaviour, movement, physics and user input.
Integrate headset tools and controllers, such as hand tracking, motion controllers and haptic feedback.
Optimise performance so frame rates stay high and users do not feel motion discomfort.
Work with 3D artists, game designers and sound engineers to finish the experience.
Test builds on real headsets, fix bugs and collect user feedback to improve comfort and clarity.
Package and deploy finished builds to headset stores, client systems or training platforms.


