Day-to-Day Responsibilities
Read the creative brief, script or game design document to understand the story, setting and mood.
Make quick thumbnails and rough sketches to explore many ideas for a character, creature, vehicle or location.
Develop chosen ideas into detailed drawings or paintings that show colour, lighting, materials and mood.
Design costumes, props, weapons and vehicles, with notes on how they work and how big they are.
Create colour keys and style guides so that the whole team keeps one visual language.
Present work to art directors, designers or directors, and revise it based on feedback.
Hand over clean reference images and turnarounds (front, side and back views) to 3D modellers, animators and environment artists.


