Day-to-Day Responsibilities
Design menus, HUDs, inventory, map and settings screens that match the game's art style.
Create icons, buttons, health bars, minimaps and other interface elements.
Choose fonts, colours and layouts so text stays readable on different screen sizes.
Work with game designers and programmers so the interface supports the gameplay and controls.
Prepare UI assets and set them up in the game engine (Unity or Unreal Engine) as sprites, atlases or UI widgets.
Test interface elements on PC, console or mobile for readability, scaling and accessibility.
Revise screens after playtest feedback and update them for patches and new content.


