Day-to-Day Responsibilities
Build the joint skeleton for characters, creatures and props so it matches the model's anatomy.
Create control rigs, including IK and FK switches and custom sliders, so animators can pose characters quickly.
Set up skinning and weight painting so the mesh bends cleanly at shoulders, elbows, knees and hips.
Build facial rigs and blend shapes that allow expressions and lip sync.
Write Python or MEL scripts to automate repetitive setup tasks and build simple tools for the team.
Test rigs with animators, fix deformation problems and document how each control works.
Coordinate with modellers, animators and technical directors to meet pipeline and game engine requirements.


