Day-to-Day Responsibilities
Paint base colour (albedo) and detail maps for characters, props and environments using tools such as Substance Painter or Photoshop.
Build roughness, metalness, normal and bump maps so that surfaces react correctly to light in the renderer.
Add wear, dirt, scratches, stains and damage to tell the story of an object or set.
Check UV layouts with modelling artists so that textures sit correctly on the model without stretching or visible seams.
Create tileable and procedural materials for large environments, often in Substance Designer.
Test textures under the shot's lighting with lighting or look development artists and revise them against feedback.
Track asset versions, export files to the studio's pipeline standard and meet daily or weekly deadlines.


