Day-to-Day Responsibilities
Sketch concept art, mood boards and visual ideas for characters, worlds and props before production starts.
Model 3D characters, props and environments in software such as Blender, Autodesk Maya or ZBrush.
Paint textures and materials, and set up lighting so that assets look right inside the game engine.
Prepare 2D art such as icons, menus, backgrounds and sprite sheets for the game interface.
Rig and animate characters or objects together with animators and programmers.
Review work with art directors and designers, and revise assets based on feedback.
Keep assets within performance limits such as polygon count and file size so the game runs smoothly on target devices.


