Day-to-Day Responsibilities
Build 3D models of characters, props, vehicles or environments from concept art, storyboards or reference images.
Create clean, optimised geometry, including retopology and UV unwrapping, so assets run smoothly in a game engine or render pipeline.
Sculpt fine details such as faces, clothing, textures and surface wear using digital sculpting tools.
Work within polygon, texture and file-size limits set by the game, film or app team.
Take feedback from art directors and supervisors and revise models until they match the approved look.
Export assets in the right formats and keep organised project files for the rest of the team.
Track progress against sprint or production schedules and flag technical problems early.


