Day-to-Day Responsibilities
Create key poses and in-between frames that show how characters, creatures and objects move.
Animate actions such as running, jumping, climbing, combat moves and idle loops that look natural inside the game.
Animate facial expressions and lip sync for dialogue and story scenes.
Work from storyboards, concept art and the designer's brief so that each character matches its personality and the game's visual style.
Clean up and edit motion capture data, or hand-key animations where motion capture is not used.
Test animations in the game engine and tune timing and blending with programmers and game designers.
Take feedback in review sessions and revise work to meet deadlines and quality standards.


