Day-to-Day Responsibilities
Set up the key light, fill light and rim light for each game level, matching the story and the time of day.
Build and tune dynamic lights, shadows and reflections in engines such as Unreal Engine or Unity.
Bake lighting where needed to save performance, and decide which areas must stay real-time.
Choose colour temperature, intensity and exposure so that scenes read clearly and feel right to the player.
Work with environment, character and level artists to light props, characters and whole scenes.
Test scenes on target hardware and fix frame-rate problems caused by lights and shadows.
Revise lighting after reviews from art directors, often several times before a scene is approved.


