Day-to-Day Responsibilities
Drawing character sprites, idle and walk cycles, and attack or action animations at fixed pixel sizes.
Creating tilesets for backgrounds, platforms and environments that join together seamlessly.
Designing items, icons, UI elements and small effects such as sparks, smoke or water.
Working within a set colour palette and resolution agreed with the art lead or game designer.
Reviewing work with developers and making revisions based on gameplay or readability feedback.
Exporting sprite sheets and assets in the format the game engine needs, and checking how they look in-game.
Keeping organised asset libraries and a portfolio that shows finished work.


